sprite, a cute workaholic

Friday, June 20, 2008

Porting Murex to Mac OS X, Part II

Done.

This thread helped me to compile universal binary of Boost 1.35.0. Probably I would see if they can be packed in a framework and upload it later.

Murex had been ported to Mac OS X in Universal Binary! (Screenshot later) As I have expected porting to OS X helped me to iron out a few bugs/glitches.

libmurex-glut.a: Mach-O universal binary with 2 architectures
libmurex-glut.a (for architecture ppc): current ar archive random library
libmurex-glut.a (for architecture i386): current ar archive random library
libmurex.a:      Mach-O universal binary with 2 architectures
libmurex.a (for architecture ppc): current ar archive
libmurex.a (for architecture i386): current ar archive

Finally I have begun to port the plugin system to OS X. The plugins would be in the dylib format and the dl*() functions can be used to load/unload them. The estimated time ahead to complete porting the plugin system is one afternoon.

The final milestone is to port the ShaderTuner plugin with the custom Win32 sliders to Carbon/Cocoa.

That's all for today and all of my energy had drained away.

0 Comments:

Post a Comment

<< Home